Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will... This description may be from another edition of this product.
I return to this book for any number of reasons. Although the book does not go into his own cpp files very well the overall book is excellent. But absolutly no Direct 3D, although you will have to know the majority of the info in this book before you get into direct 3d. A most for any level programmer starting a game programming project.
THE 3D GAME IS AN EXCELLENT SOURCE FOR PROGRAMMERS
Published by Thriftbooks.com User , 27 years ago
THE BOOK WAS WRITTEN VERY WELL FOR PROGRAMMERS THAT KNOWS VISUAL C++. IT IS NOT FOR BEGINNERS BUT IS AN EXCELLENT RESOURCE TO START IN THE 3D WORLD.
Basic intro to Direct Draw and Win 95 Game programming
Published by Thriftbooks.com User , 28 years ago
A good book if you already know windows programming The sample code compiled w/o difficulty under VC++ 4.1 and ran fine. The example game is a 1st person role playing game with 4 points of view (not DOOM like ). It concentrates on Direct Draw and only spends a bit of time on Direct Play, Direct Sound, etc... The author leads you through the chapters, building each portion of the example game until complete. Along the way, he introduces you to various Win 95 Game SDK functions and game theory. He takes an object oriented approach by creating a set of classes to encapsulate the major pieces of the SDK ( Direct Draw, Direct Sound ). He also develops some game creation utilities like a map editor to assist with game development. It assumes you know C/C++ and know Windows programming. I found it to be a good book if you've never written a game before. However, if you're looking to build high speed, multi-player, net games, look elsewhere.
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