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Paperback Real-Time 3D Terrain Engines Using C++ and Directx9 Book

ISBN: 1584502045

ISBN13: 9781584502043

Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development) (Charles River Media Game Development)

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Acceptable

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Customer Reviews

5 ratings

Great book from an experienced programmer.

The book is exactly how the title describes it. It is developing a 3d terrain engine and if that is what you are looking to do then this is well worth the 30 bucks, in my opinion. The author is an experienced programmer and it shows through the code. The design of the engine is elegant and if you learn nothing else from the book you will at least walk away with a better understanding of engine design.The book not only shows you the theory behind terrain programming but also resource management, scene management and integrating pixel and vertex shaders. This book seems to always be laying around open on my desk.

good book for game writers

I've been working on my first game engine for a long time. This book was a big help in teaching all the missing pieces. For new game programmers, this book is really good. You need to know some C++ and Direct X, but the book is still helpful if you don't.

Best terrain book available

I picked up this book along with Trent Pollack's 'focus on 3D terrain programming'. Side-by-side, I'd advise anyone to pick up Snook's book. It has more information on terrain rendering and is well written. I'm still finding useful ideas in the sample code to use in my own shareware game. Of all the terrain books I've seen, this one is the best.

Great (Only if you have the hardware to support it)

This book has a lot of great info in it which is really helping me to get a good grasp of terrain ideas for one of my projects. The only downside is that you need a pretty high end graphics card to run any of the demo code. Once I updated my video card things worked fine, so be warned. Other than that this is right on the money...

Amazing

This is a really good book, one of the best i have ever get, a really nice and easy engine with a great and encapsulated code.A neat use of pixel and vertex shaders wich is one of the evaded threads in another books, besides, this book is for DirectX (thank God)
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