Written by the team that developed the software, this tutorial is the definitive resource for scientists, engineers, and other computer users who want to use PVM to increase the flexibility and power of their high-performance computing resources. Written by the team that developed the software, this tutorial is the definitive resource for scientists, engineers, and other computer users who want to use PVM to increase the flexibility and power of their high-performance computing resources. PVM introduces distributed computing, discusses where and how to get the PVM software, provides an overview of PVM and a tutorial on setting up and running existing programs, and introduces basic programming techniques including putting PVM in existing code. There are program examples and details on how PVM works on UNIX and multiprocessor systems, along with advanced topics (portability, debugging, improving performance) and troubleshooting. PVM (Parallel Virtual Machine) is a software package that enables the computer user to define a networked heterogeneous collection of serial, parallel, and vector computers to function as one large computer. It can be used as stand-alone software or as a foundation for other heterogeneous network software. PVM may be configured to contain various machine architectures, including sequential processors, vector processors, and multicomputers, and it can be ported to new computer architectures that may emerge.
The Parallel Virtual Machine abstraction assumes a message passing environment built from Unix machines. It's message passing primitives are a good deal simpler than MPI's, and the authors note that MPI can be effective as an under-layer for that part of PVM. Unlike MPI, however, PVM emphasizes heterogeneous computing ensemble built from whatever hardware is already at hand. What sets PVM apart from the others is its emphasis on the pragmatics of multi-computer coordination. More than the usual SPMD coordination, it has facilities for managing the ensemble. It even has facilities for signalling runaway processes and for recovering from lost nodes and other errors. And, although the authors note many system-dependent specifics, they address issues that arise in managing the server daemons, crossing administrative boundaries, and other pragmatics of parallel computing. Most of the book is taken up with code samples and man pages for the PVM API. That gives it a very hands-on, practical feel, short on the philosophical and theoretical tone of other books on parallelism APIs. PVM doesn't depend on special compilers, so it's a bit easier for C programmers to approach than OpenMP is. And it's a compact API with just a few central concepts, mostly drawn from standard C idioms, so it's lot simpler that MPI. The book's mention of MasPar, Kendall Square Research, DEC, and Thinking Machines gives an antiquated sense, though. I'm not sure how common PVM is, these days, but if it's what you have, then this is the book for you. //wiredweird
So you want to build a super computer?
Published by Thriftbooks.com User , 19 years ago
I bought this book because I built a super-computer out of junk computers. I am writing a game based on Risk (the board game) that runs on all these machines. I decided I liked PVM better than MPI, because PVM doesn't require any special compilers and also it worked easier with SSH. Also it was easier to setup and use than MPI (IMHO). This book is a good tutorial and introduction to PVM but the problem is it talks alot about strange computers and things you will most likely never heard of (HIPPI,bit-vector computers). While it is cool stuff, it's pretty old now. But, PVM is still alot easier (IMHO) to get into than MPI. Or you can just roll your message passing code by hand using TCP/IP too.
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