Skip to content
Scan a barcode
Scan
Paperback Mazes in Videogames: Meaning, Metaphor and Design Book

ISBN: 0786467940

ISBN13: 9780786467945

Mazes in Videogames: Meaning, Metaphor and Design

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Recommended

Format: Paperback

Condition: New

$26.35
50 Available
Ships within 2-3 days

Related Subjects

Games

Customer Reviews

0 rating
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured
Timestamp: 5/24/2025 6:24:44 AM
Server Address: 10.21.32.106