With the dozens of books on the market for GURPS, it gets really tiresome to have to look through all of them to find the skill, advantage, or disadvantage you want. This book makes that worry a thing of the past. I can not imagine making a character without it anymore.
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This book has all, or at least the vast majority of the things you need for character creation all under one cover. It has all the disadvantages, all the advantages, and a good number of skills.If you are one of those people who buys GURPS books to read for entertainment, you might not want to bother, but this book is very helpful (almost a must have)if you are actually playing the game.
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It's the nature of RPG publishing to generate more books for the games published. If all you need is 1 book and every potential customer has that book, you're out of business. The drawback to this is new material tends to duplicate and even contradict older material unless the game maker keeps a tight reign over it.GURPS generally has had such supervision but even so you have rules in one book that are useful in another...
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Steve Jackson Games have managed to do for GURPS 3rd edition what the D & D Rules Cyclopedia did for D & D. A literally breath taking book that expands and supplements the GURPS 3rd edition Basic Set beyond it's comparatively humble origins. Almost a decade of GURP character generation material and advice have been lovingly compiled. I recommend this book. Guy Robinson
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