"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
Packed full with many interesting solutions to problems in Computer Graphics developed by active researchers in the field, this is a must have for any serious Computer Graphics program developer.
SW rendering, here I come!
Published by Thriftbooks.com User , 17 years ago
I picked up this book with making a software rendered game engine in mind. It covers essential math, and 3d techniques needed. Its not the type of book you read from cover to cover, but its definitely an essential. I hope they don't stop publishing it, I'm having a mighty difficult time getting a new copy of Gems III new.
A classic (though I'm biased)
Published by Thriftbooks.com User , 24 years ago
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.This first volume of Gems started it all, and has a lot of great basic articles, like geometry and trig identity cheat sheets. There is much to like here, much of which cannot be found elsewhere, or at least not easily. If a book saves you an hour in your job, it's just paid for itself. If you do computer graphics, this book is likely to save you hours, if not days.
the bible of 3-d programmers
Published by Thriftbooks.com User , 25 years ago
this has got to be on every desk, near every programmers computer. This is the BIBLE of graphics and 3-d related programming. If you are a programmer and your application is visualizing you need this book. a must.
A must buy! Has everything you could ever want!
Published by Thriftbooks.com User , 26 years ago
Has many examples of every graphic related algorithm you can think of. 100+ code snipits in the back. Along with how it works in the front! has everything from Curves to Melting algorithms.
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