Designed by hobbyists & beginning developers, this handbook takes programmers step-by-step through a series of hands-on exercises that teach them how to build a complete 3D asteroid game, covering... This description may be from another edition of this product.
This programming book was just what my son was wanting. He thinks it will really help refine his gaming progams.
A graded learning approach
Published by Thriftbooks.com User , 19 years ago
Erik Yuzwa's GAME PROGRAMMING IN C++: START TO FINISH will lend particularly well to prior C++ programmers and users who want to learn game programming. Chapters use current game programming information and take a lesson plan graded learning approach to building an entire course in C++ game programming, from the basics to creating a complete game.
Moving on from a C++ Base
Published by Thriftbooks.com User , 19 years ago
This book make the presumption that you are already familiar with programming in C++. From there it takes you on to the theory, concepts and additional software packages that are used to facilitate rapid game development. Much of this software is to be found on the CD that is included with the book. As such, this book is a complete course in moving from straight C++ programming into actually producing a game. The basic technique used is to lead the reader through the development and programming of a small basic game called 'SuperAsteroidArena.' While not a complex game, and certainly nothing that could be taken to market in these days, this little game illustrates the basic techniques that are used in today's game development along with the commonly available software tools. Of course, the completed game is also incldued on the CD. The first part of the book is an introduction to the software that you will be using. Don't let the seemingly endlist of software packages get you down, it will all make sense eventually as you actually use each of the packages. A very well done book, but as I said, not for the complete programming beginner.
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