After a massive battle with the witches and warlocks, things seem grim. Abel is dying, Ferryl Shayde has lost an arm, and both Kellis and Rob are covered in wounds. The Taverneers haven't exactly won. But sorcerer tethers spread the news of the battle across the magical world, and those in power start to reassess the Tavern. Now Abel's left scrambling on how to hide a heaven, get farther on this plant path, and claim his far-off foreign holdings. Not to mention figuring out how to deal with fresh waves of Tavern tourists. He's going to need a bigger team.
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