They once had power-all four of them-and they enjoyed it. Now, in the heat of the Vietnam conflict, they're on the fringes of government, relegated to participating in a war game, trying out moves that mimic reality rather than making policy. Yet, they tell themselves, this game is important. It will help the government avoid a false step that could launch nuclear terror. The crisis they must deal with is a Chinese Communist thrust into Thailand and a Soviet attempt to take over Iran. But the four players-a former assistant secretary of state and Strategic Air Command pilot, a former effete ambassador, a philandering law professor, and a corrupt former U.S. senator-desperately want this game to be real, and they play it as if it were. Soon they're obsessed, as their wives begin to realize. Each move becomes a personal commitment, not just an exercise. Reality and game playing blur. Before long, these four members of the State Department team are deep in conflict with a more aggressive team from the Defense Department. As they continue to explore their strategies, they reveal their deepest secrets and ambitions, and in the end they have to face the fact that they are real human beings, not just players in a game. This description may be from another edition of this product.
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