Providing information on how to develop a game that will really get published, this text provides step-by-step instructions on how to conceptualize, design, and develop a saleable game.
At first I only bought this book as reference material for the world of game design, however, the provides far more valuable information than how to make a design document. The book gives any new developer/designer an insight as to the whole process of producing games. It also shows how to produce a complete game proposal starting with a conver letter and ending with budgets and shcedules.A MUST have as far as I am concerned.
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