Sci-fi horror infests a virtual reality game, but is playing fun - or a ticket to insanity? Disgruntled, lone-wolf data analyst Adam Harker lives in near-future London where malignant corporations now rule. Life is so bad for most that they seek to lose themselves in virtual reality games, but Adam is dead set against playing until he's tempted by two quite different people for two wholly different reasons. In the game, it's 1927 and he's in London battling against the minions of Cthulhu, but then come hints and suggestions that something else stirs, something evil and secret, something new, rising up and replicating itself within the code and taking on the form of ageless evil. Soon Adam has to fight to save his friends and save his sanity, and maybe even save the world itself, to stop what's inside from breaking its way out Download Darkworlds London for the first episode in this exciting LitRPG/Gamelit world - a combination of Neuromancer/Ready Player One/The Matrix and HP Lovecraft's Call of Cthulhu.
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