A guide to the theory behind game design which shows games programmers how to use the powerful tools available in the C++ programming language to build games for MS DOS computers. The accompanying... This description may be from another edition of this product.
I wholeheartedly agree with Mr. Gerber's synopsis of this book as a "360 page commercial for 'Theatrix'". This book teaches nothing of the fundamentals of programming games. Instead they simply tell you to use their pre-written Theatrix libraries. It's like having a butler chew your food for you "Here you are sir...now you only need but to swallow it." I want to learn how to program games, not to pay 40 bucks to have someone do it for me. Don't get this book, chew your own food.
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