This 1998 book conveys the essence of object-oriented programming and software building through the Unified Modeling Language (UML). Composed of updated versions of James Odell's articles from The Journal of Object-Oriented Programming, ROAD, and Object Magazine, it provides concise but in-depth pieces on structural issues, dynamic issues, business rules, object complexity, object aggregation, design templates, and the process of objects.
Some of the articles are pre-historic from our frame of reference, but there is much in here that is excellent background material.
Very advanced and appropriate for graduate studies
Published by Thriftbooks.com User , 27 years ago
This book is certainly for a very advanced student. If you are just beginning, it's not going to tell you much. But if you are into graduate studies and need some good references, this is the book for you. I will probably read this book several times to get the ideas in it, but being a graduate student, I find it very helpfull. The author is very precise in his use of the venacular. Probably about 30% or so is really applicable to the software engineer, but the whole book is a great study in pushing the limits of OO modeling. Worthwile for the congitive person.
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